UI/UX Designer & Senior Software Engineer

Tyler W. Phass

Biography

I'm a UI/UX Designer with over a decade of experience as a Software Engineer. I have worked on projects for brands such as Toyota, Colt, Nvidia, and Instacart. I have also founded a business that is officially partnered with Minecraft (Microsoft).

Skills

JavaScript

TypeScript

React

Node

HTML

CSS

SASS

Golang

Java

Android

Linux

Git

RESTful APIs

PHP

WordPress

Figma

UI/UX

Adobe Suite

Project Management

Documentation

Bash

Minecraft Development

Communication

Jira

Github

Gitlab

Brand Discovery

Logo Design

CI/CD

Bootstrap

Tailwind

Material UI

Vue

MySQL

MongoDB

Express

jQuery

Discord.js

GSAP

YouTube

Aseprite

Pixel Art

Game Dev

Kotlin

Internet of Things (IoT)

Software Defined Radio (SDR)

MQTT

Agile

Kanban

Recent Work Experience

  • Senior Frontend Developer

    QRC Technologies

    Nov 2023 - Present

    • UI/UX; Creating all wireframes, low-fidelity, and high-fidelity user interface mocks in Figma for the company
    • Native Android development in Kotlin and Java
    • Fullstack Web Application development
    • Internet of Things (IoT, MQTT) and Software Defined Radio (SDR)
  • Senior Software Development Engineer

    Get More Math!

    Mar 2023 - Oct 2023

    • Leading a team of frontend developers (Typescript, React, Node, Jest, Cypress)
    • Rewriting a legacy API (Ruby on Rails) to use a modern, reactive tech stack that utilizes microservice architecture (Java Quarkus)
    • Conducting regular educational workshops and trainings for developers
    • Performing code reviews and leading pair programming sessions with junior developers
    • Assisting team in the adoption of a Kanban workflow (previously Agile/SCRUM)
    • Contributing to UI/UX discovery efforts and System Architecture & Design
    • Leveraging AI to shorten development time
  • Software Developer

    TrEd Solutions Corp.

    Nov 2021 - Mar 2023

    • Fullstack Software Development in Agile/SCRUM environment (React, Golang, Node)
    • Automating testing procedures with Mocha, Cypress, Jest, and React Testing Library
    • Developing APIs and Microservices with Docker/Kubernetes and AWS
    • Documenting software and writing user guides for products
    • Planning out Software Architecture & Design
    • Researching and developing technical solutions for customers
    • Conducting technical interviews for potential hires
    • Performing code reviews
  • Frontend Developer

    Ironistic

    May 2021 - Nov 2021

    • Developing websites using PHP, Javascript (React/Next.js, Vue/Nuxt.js), HTML, CSS, etc
    • Turning designs/wireframes into websites (psd,xd files to code, etc)
    • Researching Metaverse application development
    • Constantly developing skills and learning new frameworks/tech stacks
    • Developing software for clients such as Toyota and Colt Firearms
  • Software Developer

    SAS CycloneDesigns

    Oct 2020 - May 2021

    • Developing video game content and software
    • Collaborating with individuals from many different countries and time zones
    • Using Javascript, JSON, and Minecraft’s Bedrock Engine to create content
    • Assisting with game and level design as needed
  • Managing Director and Lead Developer

    Code Zealot Studios LLC

    Nov 2020 - Present

    • Managing a team of indie game developers and artists
    • Overseeing the creation of content to be sold on platforms like the Minecraft Marketplace and Steam
    • Offering development/programming services to clients, both game and web oriented
  • Senior Developer & Project Manager

    Logdotzip, Inc.

    Oct 2019 - Nov 2020

    • Overseeing all projects created for the Minecraft Marketplace
    • Training new developers
    • Using programming and web development skills to enhance company workflow
    • Using programming logic and design to create projects in Minecraft: Java Edition and Minecraft: Bedrock Edition
    • Using Javascript Object Notation (JSON) to manipulate hard-coded game components from the Bedrock Game Engine created by Mojang and Microsoft
    • Creating, animating, and developing new entities and items for the game
    • 3D modeling and animation using Blockbench (3D modeling software with a focus on Minecraft Development)
    • 2D texturing for items and entities using Aseprite (graphic design software)
    • Using Minecraft command syntax and functions to assist with the creation of video trailers for Minecraft Marketplace content

Education

  • Antiochian House of Studies

    Certificate in Applied Orthodox Theology with a Concentration in the Western Rite

    2022 - 2024

  • Reformed Episcopal Seminary

    Master of Divinity

    2014 - 2017

  • Montreat College

    Bachelor's Degree

    2010 - 2013